During our 2nd year in Game Design, we were given the whole year to design a concept , write a Game Design Document and develop a prototype. We decided to adpat the project of Anne QUENTON. It is a transposition of the original story of Mowgli into North America, in a post-apocalyptic world where animals became humanoïds.
In SHARP, the player embodies Mooglie, a young woman left in the woods as a baby and raised by wolves. The player is going to take revenge on the heartless Shere Khan, he will track and hunt his enemies offering him the choice to kill anyone standing on its way or be like a shadow.